# Making Cosmetics

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**Cosmo has been discontinued. Support will not be given.** This documentation is only here if you wish to continue using Cosmo and for the sake of internet history.
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## Cloaks

### Making a Cloak

To make a cloak, you will need some software. Below are some recommendations.

* [GIMP (Multiplatform)](https://www.gimp.org/downloads/)
* [Paint.net (Windows only)](https://www.getpaint.net/download.html)
* [Photoshop (Multiplatform)](https://www.adobe.com/creativecloud/plans.html?plan=individual\&filter=all\&promoid=PYPVPZQK\&mv=other)
* [Piskel (Multiplatform)](https://www.piskelapp.com/download)
* [Krita (Multiplatform)](https://krita.org/en/download/krita-desktop/)
* [Pixlr (Multiplatform)](https://pixlr.com/)
* [FireAlpaca (Multiplatform)](https://firealpaca.com/download/)

### Cloak Templates

**Vanilla Template - 32px -** [**Download**](https://atomatrix.gg/cdn/cosmo/cloak-templates/32px_template.png)\
Perfect for vanilla-style designs, or someone new to pixel art. This is a great size that fits into the game easily.

**Scenic Template - 64x -** [**Download**](https://atomatrix.gg/cdn/cosmo/cloak-templates/64px_template.png)\
Intended for landscapes, characters, and generally more detailed pixel art.

**Large Pixel Template - 128px -** [**Download**](https://atomatrix.gg/cdn/cosmo/cloak-templates/128px_template.png)\
Use this for detailed pixel art like wallpapers, paintings, faces, or complex scenes.

**HD Template - 2048px -** [**Download**](https://atomatrix.gg/cdn/cosmo/cloak-templates/HD_template.png)\
Use this for HD graphics, logos, memes, and anime characters.

## Cosmetics

Cosmetics must be made on [Blockbench](https://blockbench.net/downloads/) as an **OptiFine Player Model**. You can follow [this](https://youtu.be/0rT-q95dpV0) tutorial by **Ewan Howell** to learn how to do this. You can start the video at **1:32** since you do not need to change your JVM Arguments. (Unless you know what you're doing and you want to test your cosmetics).

When you export your cosmetic, you should get a model (.cfg) file and a texture (.png) file (by exporting the texture). These can then be imported into the bot.
